Author: Marton Szabo-Kass

  • Thoughts on Trust with regard to HCI and automotive user interfaces

    | a summary on first thoughts and findings on my possible master thesis topic While I was continuing my research about different in-vehicle interface solutions and future trends, it became clear for me, that driver assistance systems and “autopilot” (autonomous driving) functions play a major role in the cockpits’ features. By assistance systems I mean […]

  • Augmented Habitat – workshop within the International Design Week at FH Joanneum

    by Laura Varhegyi, Mira Kropatsch and Marton Szabo-Kass Design is a discipline, but also an approach and a mindset. /Emilio Lonardo/ During this year’s International Design Week (10.-13.05.2022) at the FH Joanneum’s Institute for Design and Communication, we participated in the workshop of Emilio Lonardo. He is a designer and CEO of the company D.O.S. […]

  • NIME: On Parallel Performance Practices: Some Observations on Personalizing DMIs as Percussionists

    | Summary and reflection on the article with the above title by: Timothy Roth, Aiyun Huang, Tyler Cunningham – University of Toronto. As Digital Music Instruments (DMIs) are usually designed and used by technicians rather than everyday musicians and performers, the authors of the article carried out a case study with classically-trained percussionists to analyze […]

  • User-Centered Perspectives for Automotive AR

    | a short summary of a paper on human aspects related to automotive AR application design A research paper, titled like this blog post, by experts from the Honda Research Institute (USA), the Stanford University (USA) and the Max-Planck-Institut für Informatik (Germany) [1] discusses benefits, challenges, their design approach and open questions regarding Augmented Reality […]

  • UI principles of in-car infotainment

    | design challenges and principles from the car navigation system developer company TomTom As it was stated in my earlier blog entry, one of the current cockpit design trends is the multiplicity of screens in cars. This increasing display real-estate is creating challenges for automotive UX designers in creating an effective driver experience instead of […]

  • Automotive intelligent cockpit design trends

    | short summary of a cockpit design trends report, published early 2021 According to a report of 2020 looking at new car models and concepts cars released in the last years, following major directions of intelligent automotive cockpit design trends can be summarized: Richer versatilitiesNew products are getting introduced with developing automotive electronics, such as […]

  • Haptics & driving safety

    | A summary of an interesting research paper that fits well into the multimodal view of my research on in-car AR solutions. All information summarised in this blog post was taken from the research survey cited at the end of the post, which contains the exact sources of the statements. “The Use of Haptic and […]

  • Further automotive AR examples

    | continuing my last blog entry on examples In the past week I was searching for further examples of AR implementation in car’s user interafaces. Currently, after three weeks of research in this topic I have the impression that the industry is mainly focusing on visual augmentation as a help for the driver. Here are […]

  • Automotive AR examples

    | looking at some state of the art examples of in-car AR systems on the market MBUX – the newest infotainment system of Mercedes-Benz 2018 was the year when Mercedes Benz introduced their newest infotainment system called MBUX. This uses the front camera (originally used for parking) to create a live stream of the road […]

  • AR basics and automotive trends

    | a short and basic definition on Augmented Reality, the first implementations in vehicles and current innovation trends What exactly is Augmented Reality and when was it first used? To have a clear distinction between related expressions, Paul Milgram’s Reality-Virtuality Continuum from 1994 shows the relation of Augmented, Mixed and Virtual reality in a very […]