_How Accessible Were 2021’s Games?

_Many game studios made pushes into the field of accessibility and the appeal of accessibility in games is growing ever more.

_For example, back then NAUGHTY DOG made UNCHARTED 4 and supplied it with options for motor impairments, and in 2020 they released THE LAST OF US: PT.2 and with their enormous advancements in inclusion they won the award for best innovation in accessibility. There is considerable work done in the various fields of the elimination of different barriers are getting explored one after the other. Back in 2018 we mostly talked about text customization, now we’re at full-blown shader alteration by AAA-titles.

_Mark Brown does a big analysis of each year game releases and examines them in all regards of accessibility and highlights their several achievements.

_Literature & Resources

  1. https://youtu.be/-IhQl1CBj9U How Accessible Were 2021’s Games? Mark Brown, GMTK
  2. https://youtu.be/RWQcuBigOj0 How Accessible Were 2020’s Biggest Games? Mark Brown, GMTK
  3. https://youtu.be/vi98rAn4uXE How Accessible Were 2019’s Biggest Games? Mark Brown, GMTK
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