This blog entry will be a growing collection of questions that educators, designers and practitioners in general need to consider when designing/developing educational AR products.
Questions, questions and more questions
- Who is the target group? What’s their educational level?
- What is the learning environment? —> Classroom? Distance learning? Workplace? Indoors? Outdoors? …
- What contents are to be conveyed?
- Which part of the content to learn should be enhanced by AR?
- What goal(s) should be achieved by using AR technology?
- In what proportion will real and augmented content be combined?
- How is the content prepared didactically?
- Which AR device(s) will be used?
- Which AR technology fits best? —> Trigger-based, View-based?
- What are the advantages of AR in the learning context compared to traditional approaches? —> Which added value has AR in this case?
- How can multiple senses be addressed?
- How can cognitive overload be avoided?
- How can teachers easily and quickly add/adapt content?
(to be continued)