AR in education #6: Things to consider when designing educational AR products

This blog entry will be a growing collection of questions that educators, designers and practitioners in general need to consider when designing/developing educational AR products.

Questions, questions and more questions

  • Who is the target group? What’s their educational level?
  • What is the learning environment? —> Classroom? Distance learning? Workplace? Indoors? Outdoors? …
  • What contents are to be conveyed?
  • Which part of the content to learn should be enhanced by AR?
  • What goal(s) should be achieved by using AR technology?
  • In what proportion will real and augmented content be combined?
  • How is the content prepared didactically?
  • Which AR device(s) will be used?
  • Which AR technology fits best? —> Trigger-based, View-based?
  • What are the advantages of AR in the learning context compared to traditional approaches? —> Which added value has AR in this case?
  • How can multiple senses be addressed?
  • How can cognitive overload be avoided?
  • How can teachers easily and quickly add/adapt content?

(to be continued)

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