Critical Evaluation of a master’s thesis
Unterschiede zwischen traditionellem Sport und E-Sport
Inszenierung und Content-Marketing im Vergleich
By Philipp Landgraf
University: Paris Lodron-Universität Salzburg
Level of Design
The Design of the Thesis is quite simple. Easy to read but not a lot of design elements, it is rather straight forward. At some points there are words marked bold.
Degree of Innovation
Since the work is comparing sports to e-sports the innovation factor is high. There is not a lot of works around this topic yet.
Independence
The piece is written by a professional – different types of literature was used while also combining different views from different topics. It looks like an independent work.
Outline and structure
Overall, the work is structured into two different pieces, showing the e-sports and the sports media differences. There are all parts necessary for a scientific work furthermore the writher shows insights in camera shots, positioning and surroundings.
Degree of communication
The text is straight forward, easy to read. It has some technical aspects but explains it in detail. Everyone can read this article.
Scope of the work
This thesis shows on 117 pages with pictures the differences between sports events and e-sport events. There is also discussion focusing on detailed areas of the two events.
Orthography and accuracy
No Spelling mistakes were found in my read through.
Literature
The Literature ranges from book to e-books and online articles mostly from 2018
> Landgraf, P.: Unterschiede zwischen traditionellem Sport und E-Sport : Inszenierung und Content-Marketing im Vergleich. Salzburg, 2021.
Author: Thomas Pschaid
Twitch Integration in Games
There are lots of different Games that use Twitch as an interaction method between viewers and streamers. In this article there are 4 examples of this technique, sorted by complexity of integration.
Warhammer Vermintide 2
Gameplay: First-person coop shooter
Interaction: The twitch chat has certain operators to choose from with commands in the chat. They can ether give the player items that are helpful or spawn more and more enemies. Ether the make the gameplay easier or harder.

© GeneralMcBadass
Sources:
https://vermintide2.fandom.com/wiki/Twitch_Mode
https://www.youtube.com/watch?v=S-WiS3U4S2s
Dead Cells
Gameplay: 2D platformer, roguelike inspired by Metroidvania-style games.
Interaction: „Captain Chicken“ -> one viewer can decide when to heal the streamer and send messages in game, visible for all viewers. Furthermore, the rest of the chat can vote for specific upgrades for the streamers character.

© Jeff Grubbs Game Mess on YouTube
https://venturebeat.com/2018/08/07/dead-cells-twitch-integration-is-great/
https://play.google.com/store/apps/details?id=com.playdigious.deadcells.mobile&hl=en&gl=US
One Troll Army
Gameplay: Tower Defense, with a playable character controllable like a MOBA Game.
Interaction: Everybody in the chat can join the game as an enemy character trying to destroy the camp of the streamer and defeat them. They have commands on the stream.

© TinyBuildGames on YouTube
Sources:
https://www.youtube.com/watch?v=uu9M8WwneQo
https://store.steampowered.com/app/438680/One_Troll_Army/
Party Hard 2
Gameplay: Stealth 2D strategy game
Interaction: At the start of a round twitch viewers can create the environment in which the streamer has to navigate, they can place items, enemies etc. After a two minutes setup the player joins the room and try achieving certain challenges. There are also some special bonuses for the chat when the streamer dies due to them or are certainly helpful.

© tinyBuildGAMES on YouTube
Sources:
https://streamertactics.com/games-with-twitch-integration/#3_Viewergames_Arcade
Themenauswahl
Dieser Erste Blog-Eintrag beschäftigt sich mit der Auswahl des Themas. Hier sind die drei Themen die mich persönlich interessieren.
1. Amokfahrt von Graz VR Dokumentation
Möglichkeiten/ Risiken
Zu viel Immersion? Zu heikel? Geschichte erzählen und miterleben
Originale Schauplätze
https://steiermark.orf.at/stories/3054047/
Quellen:
2. Twitch Integration Game
Spieler im Chat nicht nur Zuschauer sondern können aktiv ins geschehen eingreifen, spiel mit hoher Schwierigkeit, Zuschauer als faktor,
Beispiele Rimworld, Vermintide 2, deadcells
Twitch plays pokemon
Narrative mit Einfluss? Nicht nur Gimmik sondern Spielmechanik
Quellen:
https://dl.acm.org/doi/abs/10.1145/2556288.2557048
https://www.sciencedirect.com/science/article/abs/pii/S0747563218300712
https://www.sciencedirect.com/science/article/abs/pii/S0747563217301930
https://www.tandfonline.com/doi/abs/10.1080/01972240490508081
3. Game Mechanics that matter
Unzählige Spielmechaniken, wenige wirklich meaning full, wie werden spielmechaniken richtig eingesetzt und umgesetzt. Emotionen erzeugen durch gameplay,
Journey, papers please, Telltale games
Quellen:
https://www.igi-global.com/article/comic-books-video-games-and-transmedia-storytelling/147351
http://gamestudies.org/0802/articles/sicart?viewType=Print&viewClass=Print
https://link.springer.com/chapter/10.1007/978-3-540-89222-9_14
https://www.sciencedirect.com/science/article/abs/pii/S0148296318304739
Auswahl
Nach dem persönlichen Gespräch führt mich meine Wahl zu einer Kombination aus Twitch Integration udn Game Mechanics that matter. Ich werde mich nun vertiefend mit dem Thema ausseinandersetzten.