Author: Magdalena Samonigg

  • Critical Evaluation of a master’s thesis

    I analyzed master’s thesis by Yao Guo with the title „The Mapping Between Interactive Art and Classical Rhetoric: An Analogy Approach“. He has studied on university of art Linz in the institute „Interface Cultures“. In the thesis, the author first gives an overview about the history of rhetoric and the main characteristics of it and […]

  • WS #13: Prototyping phygical experiences to bring the lab closer to the street

    WS #13: Prototyping phygical experiences to bring the lab closer to the street

    During the international week, I attended the workshop “prototyping phygical experiences to bring the lab closer to the street” by Carla Molins. Overall, the workshop was about how we can use interaction design to communicate scientific topics. Our task was to create a prototype that explains chromatin. Chromatin is a way of the DNA-string to […]

  • An Overview of the Relationship between Artificial Intelligence and Design

    Since the second half of the semester, I decided to change my topic. Researching about Augmented Reality Storytelling was interesting, but I do not feel that I want to continue doing my research in that direction. Thinking about another topic was also hard for me, because I always have a hard time making decisions, but […]

  • NIME: TouchGrid – Combining Touch Interaction with Musical Grid Interfaces

    NIME:  TouchGrid – Combining Touch Interaction with Musical Grid Interfaces

    By Beat Rossmy, Sebastian Unger, Alexander Wiethoff https://nime.pubpub.org/pub/touchgrid/release/1 Musical Grid Interfaces are now used for around 15 years as a method to produce and perform music. The authors of this article made an approach to adapt this grid interface and extend it with another layer of interaction – with touch interaction. Touch interactions can be […]

  • Virtual Exhibitions

    Virtual Exhibitions

    Radiohead: Kid A Mnesia Exhibition Kid A Mnesia Exhibition is a virtual Radiohead art museum featuring music from the two albums Kid A and Amnesiac. The game was released in 2021 and it can be downloaded for free on Epic Games for macOS, Windows and PlayStation 5. Although the exploration game doesn’t use virtual or […]

  • Augmented and Virtual Reality Exhibitions

    Augmented and Virtual Reality Exhibitions

    Museums and exhibitions aim to bring their collections to live. Since the ongoing development of augmented and virtual reality technologies it seems obvious to integrate them in the classical exhibitions. Through the usage of AR and VR technologies, museums can add a virtual layer to their exhibitions and create immersive experiences. Some areas of application […]

  • Storytelling with Augmented Reality | Part 2

    Storytelling with Augmented Reality | Part 2

    In the last post, I gave an overview about the technical aspects of Augmented Reality Storytelling and the three main components of it. In this post, I want to focus more on the story. I want to give an insight into Interactive Storytelling, which can be used with Augmented Reality to create an immersive experience […]

  • Storytelling with Augmented Reality | Part 1

    Storytelling with Augmented Reality | Part 1

    Augmented Reality opens new possibilities of storytelling. With Augmented Reality, you are not just watching a story been told. You are immersed in the experience and become part of the story. “We witness stories our entire lives. All the storytelling mediums we know and love are ones where an author recounts a tale and we […]

  • Interactive Print: Augmented reality in print media

    Interactive Print: Augmented reality in print media

    There are several other methods for creating an interactive paper. For example with the use of barcodes and QR codes, social media codes, shortlinks. But most of all, the term “interactive print” is used to describe the combination of Augmented Reality and the traditional print media. Through the development of mobile technologies, Augmented Reality is […]